Hey, Happy new year to you!
To start off the year the right way, I've been working to get some decent progress made on the diorama- A lot of the last few weeks, I've been planning, and taking the time to think about the best course of action moving the diorama forwards. Then, over the last few days, the pieces began to fall into place and I can say I'm starting to see the diorama come to life!
Main shot
This is a big step forwards since the last update: I've been working on the overall composition of the scene, and stripping back some of the components that I Originally intended to include and focusing on fewer elements. I find that this is helping me keep the focus point on the main feature of the piece.
Water
So far, this has been a challenging element of the project to get right- something about the water just hasn't sit right. So after some iteration, and digging about on a few different tutorials- I've started to build a simple water material that I feel fits the style of the project.
Zbrush sculpts
These are two of the recent zbrush sculpts I have done for the project. This has been great for capturing details and breaking up the silhouettes of these assets. For example, the imperfections of the steps, and the subtle surface changes around the boulder.
To achieve a good level of detail, I primarily sculpted using 3 brushes: The DAM standard, clay build up brush, and Trim smooth border.
However, for high frequency details, I use the layering system with the noise generator and masking; this combination allows me to quickly create high frequency details.
Mossy Surfaces
I really want to create this idea of an unkempt and un maintained area, I though moss might be a great addition to this, pretty much the idea that wild life was left to do as it pleases without much human interference. Plus, being surrounded by water it would make sense that moss would be growing in these damp areas.
These Jizo statues, are a great example of the moss taking over these stone sculptures. It truly looks beautiful and spiritual: Exactly the type of visual language I want to capture in this diorama.
So now that I have the reference in place, I just got to make it work right?
To get the ball rolling, I've set up a material that uses a world aligned blend, to bring the rock material properties, and the moss material properties together. This is still certainly very early stages and will require further iteration and improvement, but the basic tech is there. Furthermore, to help sell the idea of moss forming on these surfaces, I add an extra layer into the base textures of all the assets that are intended to have moss on them, and then use that layer as a 'Moss base' This little extra detail to me, just helps further blend the transition between the materials.
Lighting
Lighting is still very early days, although I feel I have an idea of the direction I want to take this in. I'm hugely inspired by Ori and the will of the wisp- Its rich and bold lighting, makes for some truly emotive environments, and I want to translate this into my project, using similar tones to the lighting mood board I threw together. Of course this requires a little more thought and experimenting with different colour schemes. But, I do believe this would be successful in making a truly interesting visual.
Until next time!




















