Diorama - Home of the Fawn Spirit
Intentional levels of detail-

With this sculpture, I've used larger forms to over exaggerate the silhouette and lean more into that fantasy genre.

Intentional levels of detail-

With this sculpture, I've used larger forms to over exaggerate the silhouette and lean more into that fantasy genre.

some simple rock sculptures, primarily to capture the large, random forms. Rock noise was made using layering and the noise generator in Zbrush

some simple rock sculptures, primarily to capture the large, random forms. Rock noise was made using layering and the noise generator in Zbrush

Diorama - Home of the Fawn Spirit

Hi everyone! This has been one challenging, but incredibly enjoyable project.

I wanted to challenge myself to develop my own creature and environment design, and bring that to life in UE5 as a bit of a proof of concept. It's far from perfect, but there have been a ton of learnings through the creation of this project, from sculpting and developing the fawn, to learning how to create better foliage. Overall, I'm pretty pleased with the turn out! :)

I want to just say a thank you in general to everyone that provided some feedback to me over the course of this project, it was incredibly valuable to me, and I'm so grateful for it!

Any thoughts, or feedback you may have, feel free to share in the comments!

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