This is the first time I've experimented with photogrammetry; I wanted to create something with interesting form and colour information that could be difficult to capture using a standard pipeline method, therefore the perfect choice was my Dr. Martens Boots! I done this model for part of my specialism project at uni, this was an awesome experience, learning new software and techniques has been really interesting.
The model was created using reality capture; retopo done in Maya, baked in substance and rendered in unreal engine. Textures shown in 1024x1024- one material and a detail normal map.